Developer: Azurezero
Genre: Stealth, JRPG
Reviewed version: Final
Censored: No, except for the DLSite version
Patch Needed: No
OS: Windows
Language: English
I played Mommy Milkers Miko without knowing much about the game aside from the neat animations the dev showed on Twitter from time to time. It puts you in the shoes of a miko who is tasked with infiltrating the headquarters of an evil ninja clan and slaying the demon that's strengthening their troops with their blood. The plot doesn't have much meat past its initial premise and the occasional twist, but it's serviceable.
Gameplay-wise, it reminded me a lot of Phantom Thief Sylphy because it borrows a lot of its stealth mechanics. You even have a grappling hook you use to reach items and switches that are too far and climb high ledges. It drags a bit during the first half when you have to obtain 15000 gold to get into the base because the only way to do it efficiently is by playing a luck-based game with a 50% chance of winning. Of course, you can save scum to make the process faster if you don't mind restarting the game every time you lose.
The second half has a mix of puzzles that reminded me of the best parts of Phantom Thief Sylphy and turn-based combat for when being stealthy isn't an option. Moreover, some foes grab you from behind, and you have to choose between letting your opponent get handsy with you to increase the chances of finishing him off or risk it all trying to kill him. You lose if you take too long to attempt a kill or luck is against you and you fail at doing so.
Anyone who played any of Azurezero’s games knows what to expect visuals-wise: Beautiful characters and nicely animated scenes. I especially liked the hypnosis scene; the protagonist was gorgeous in that one.
Verdict: Fun but short
Mommy Milkers Miko is pretty and fun, but also quite short of its price. The game is worth checking out, though you might want to wait for a sale if paying about 10 bucks for a 1-hour-long is too much for you.